This is a hard one though, as its all white and requires major texture magic.
Add NPC Killzones between the Pipes as NPC tend to get stuck there.Add proper doorways to the upper section (Cloud City).Rework Spawn Location "Outer Corridor".DONE (Well, with LWRP you can't do too much and I'm a dummy)
Figure out how to do some dramatic lighting.
There is now some proper verticality in this map, and locations differ in terms of gameplay, for example narrow corridors and claustrophobic spaces intermixed with slightly more roomy areas, without everything becoming boring. I think I found a nice balance between Map Size (it can't be too big for Blade&Sorcery) and interesting change of settings. I started off with the Carbonite Freezing Chamber map, but felt it was too small, so I expanded it into Cloud City.